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Hard Surface Modeling

 

In college, I had my first experience with game art during a game development class. Ever since, I've been very interested in 3D modelling, shaders, materials, etc.

One of the classes that I took was an online course ministered by Rafael Grassetti and Glauco Longhi, focused on developing a game-ready 3d asset. My resulting model is the sword shown below. 

The object was modelled in Maya and Zbrush, textured in Substance Painter, and rendered in Unreal Engine 5 with Path Tracing.

Digital Sculpting

Lately, I started delving more into organic sculpting in Zbrush, using anatomical references from traditional studies.

My most recent project is about an alien creature based on a concept art by Rayner Alencar and developed for a Zbrush course by Rafa Souza.

The character was completely modelled and painted in Zbrush.

The final image was generated in Photoshop, using a combination of layers with different lights and their respective specular and diffuse components. 

Traditional Art

 

I've always enjoyed traditional art in its different mediums, from drawing to sculpture and painting. However, it was during the pandemic years of 2020-21 that I could really focus on developing my own artistic skills.

During this period, I took a few online drawing and sculpture courses from traditional Brazilian artists such as Alex Oliver.

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